Hi, I'm Can
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I’m Can Ogan Karagün, a Software Engineer specializing in backend systems, real-time simulations, and interactive applications. I’ve built projects for web, mobile, and desktop, focusing on scalable architectures and engaging user experiences. Feel free to contact me at cogankaa@gmail.com.
Projects
SLAM Mapping
Built a 2D Python robot with SLAM and Kalman filters, generating a live 3D point cloud from simulated LIDAR.
Maze Solver
Maze generator and pathfinding visualizer with BFS, DFS, A*, Dijkstra.
Go Microservices
Developed distributed microservices with Go, Docker Swarm, RabbitMQ and gRPC
Puzzle Game with Hand Tracking
Developed a puzzle game controlled via real-time hand tracking
Xbox & iOS Games
Developed FPS titles for Xbox and hyper-casual games for iOS using Unity.
Video Chat Application
Built a peer-to-peer video chat app using WebRTC and Socket.IO
More on YouTube
Tech & Languages
Languages
- Python
 - JavaScript
 - C#
 - C++
 - C
 - Swift
 - Golang
 - Rust
 
Web Dev
- Node.js
 - Flask
 - MongoDB
 - Mongoose
 - PostgreSQL
 - Redis
 - Socket.io
 - WebRTC
 - Jest
 - GraphQL
 
Misc.
- Algorithms & Data Structures
 - Pathfinding
 - 2D Physics Engine
 - 3D Rasterization
 - Machine Learning
 
Game Dev
- Unity Engine
 - PyGame